Kathryn Bigelow's A House of Dynamite: A Political Fantasy and Significant Letdown.

Bestowed upon a select group, the mantle of Acclaimed Auteur can serve as an honor and a weight. On the favorable side, it can offer protection: when viewing the works of an celebrated director through this lens, cinema analysts may feel obliged to make excuses for even their poorest efforts. (The rationale is that a subpar film by a Prestigious Auteur is still more valuable than the best work of a routine filmmaker.) One disadvantage is that such honorifics can confine a creative to a very narrow courtyard, searching only for material suitable for a Acclaimed Auteur; another is that the dismay when a project fails to ignite is all the greater. A high-profile example has just reached Netflix in the Kathryn Bigelow-directed A House of Dynamite, a minor effort that – if messages from film buff friends are any guide – seems nailed on for only one award this season: that for Biggest Letdown.

Examining Bigelow's Career Path

To determine why the film has disappointed many, we must look back at Bigelow's career. Bigelow established her acclaim with a run of broad, agile genre films: motorcycle drama The Loveless, the rangy vamp saga Near Dark, police drama Blue Steel, the timeless action film starring Keanu Reeves and Patrick Swayze Point Break. A more definite sign of her creative evolution came with the overlooked 1995 film Strange Days, an intense near-future drama, shaped by the Rodney King case, which also doubled as a cautionary fable about the dangers of escaping from the real world to take cover in the simulated environment. (Bigelow proved more alert to this than her screenwriter/ex-husband James Cameron, at work on the release of Avatar 3.) Yet following the turn of the millennium, with her reputation growing, Bigelow – like her homeland – was pushed into a reactive stance. The Hurt Locker and Zero Dark Thirty addressed America’s contemporary conflicts in the Middle East; Detroit, released in the time of national tension, entered into a fractious conversation with the country’s extended past of racism.

One can appreciate why a artist following this path might be attracted to Dynamite’s script – written by Noah Oppenheim, the previous news executive who scripted Netflix’s latest show starring Robert De Niro Zero Day – and why the service would vigorously back a atomic anxiety film after Oppenheimer’s Oscars sweep. (One pitch for the new film: a contemporary version of Oppenheimer?)

High Points and Low Points

Dynamite is at its strongest early on, depicting in near real-time the 19 minutes in which a missile launched somewhere in the Pacific region by unidentified actors is picked up on screens of a US army base in Alaska and alerted to the presidential command center, traveling to what everyone learns is its destination: the heart of Chicago. In this opening segment, Bigelow and Oppenheim quickly raise the tension while participating in an compelling countdown strategy: we’re set to wondering where this two-hour film can possibly go once the timer expires.

The answer – and at this point the frustrations emerge – is back to the beginning: the film then shifts between the viewpoints of those higher-ups (Tracy Letts’ military officer, secretary of defence Jared Harris and president Idris Elba) the prologue briefly seen or mentioned. In terms of construction, the film is unable to advance: it’s a lengthy film with less than twenty minutes of story, leaving Oppenheim to revisit that first reel repeatedly, each pass adding on contested bureaucratic steps while edging everybody closer the anticipated detonation. Prior Bigelow films had a firm hold on cause-and-effect; her finest achievements as a Acclaimed Auteur, The Hurt Locker and Zero Dark Thirty, were fundamentally focused on results. But here, the inciting incident is also the endgame; the drama gets interesting at the exact moment the film concludes. The characters are left wondering: “Is that it?” We are, too, for separate causes.

Stylistic and Conceptual Issues

While the plot revolves in shrinking loops, like a bleak repetitive cycle, we’ve plenty of opportunity to reflect on the deleterious effect platform financing has had on the visual style of Hollywood productions. Even on the cinema display, Dynamite seemed flatly familiar, Barry Ackroyd’s rushed shaky camerawork reminiscent of 24 or The West Wing or modern platform releases employing identical backdrops, including even Zero Day. If Bigelow the Acclaimed Visual Artist disappears, so too does Bigelow the Renowned Feminist Director: Rebecca Ferguson, sketched in that opening reel as perhaps an additional of this director’s strong female professionals, leaves the story too soon, so once more it’s left to a cabal of frowning men to try to avert global catastrophe. The passion Bigelow infused into her grittier initial successes vanishes with her; maybe after Detroit’s box office disappointment, the artist felt she had to restrain her bold choices, but a script this verbose required some offsetting dramatic intensity.

Central Dread and Concluding Thoughts

The fear A House of Dynamite most effectively inspires, then, isn’t nuclear annihilation, but a filmmaker's fear of being thought unworthy; becoming rigid and virtually solidifying as it goes along, it’s understandable the film should have been eclipsed by recent, recontextualising events. What this story takes for granted is that those in charge of critical decisions would be skilled experts, fundamentally diligent and that the largest risk to Chicago in the end of 2025 would come from an origin beyond the White House. Where earlier Bigelow films felt like fiercely engaged reflections on their era, Dynamite – the first of this director’s recent works to fall in a gray area of afterthought, distraction and outright irrelevance – instead spends two listless hours struggling aimlessly out of touch. It’s lacking in drama by design: even before the rogue missile first appears on sensors, the nation Bigelow’s film depicts has been destroyed utterly.

Ryan Taylor
Ryan Taylor

A digital futurist and VR developer with over a decade of experience in immersive technology and metaverse design.